{"id":1096,"date":"2016-04-29T12:27:02","date_gmt":"2016-04-29T10:27:02","guid":{"rendered":"http:\/\/borkedcode.com\/wp\/?page_id=1096"},"modified":"2016-04-29T12:27:02","modified_gmt":"2016-04-29T10:27:02","slug":"map-north-and-its-sibling-northern-lights","status":"publish","type":"page","link":"https:\/\/borkedcode.com\/wp\/?page_id=1096","title":{"rendered":"Map &#8211; North (and its sibling, \u201cNorthern Lights\u201d)"},"content":{"rendered":"<p>This is probably my personal favorite of all the maps right now (though Shatter is climbing rapidly).\u00a0 This is a North-South oriented map with open seas on the top and bottom, separated by a string of roughly equal large islands that have lots of good gaps to drive through.\u00a0 In the normal atmosphere, it is a daytime map in temperate climates, and in the \u201cNorthern Lights\u201d skin it is an arctic map presented at twilight or nighttime (no loss to visibility, the differences are merely ones of character).<\/p>\n<div id=\"attachment_1097\" style=\"width: 310px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/borkedcode.com\/wp\/wp-content\/uploads\/2016\/04\/North-Basic.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1097\" class=\"size-medium wp-image-1097\" src=\"http:\/\/borkedcode.com\/wp\/wp-content\/uploads\/2016\/04\/North-Basic-300x286.jpg\" alt=\"North \/ Northern Lights\" width=\"300\" height=\"286\" srcset=\"https:\/\/borkedcode.com\/wp\/wp-content\/uploads\/2016\/04\/North-Basic-300x286.jpg 300w, https:\/\/borkedcode.com\/wp\/wp-content\/uploads\/2016\/04\/North-Basic-768x732.jpg 768w, https:\/\/borkedcode.com\/wp\/wp-content\/uploads\/2016\/04\/North-Basic-1024x977.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1097\" class=\"wp-caption-text\">North \/ Northern Lights<\/p><\/div>\n<p>Both teams start roughly the same distance from A cap, positioned along the 4-5-6 columns of the map.\u00a0 Because of this, fighting tends to become a long-range duel of cruisers and battleships trying to out-snipe each other from the C and H lines, with destroyers dancing around on E\/F and trying to sneak through into the enemy\u2019s rear.<\/p>\n<p>Unlike similar maps (thinking of Atlantic and Lands of Fire, specifically), the large empty zones on the 1-2-3 and 9-10 lines are not relegated to being obsolete in the game mode. \u00a0Instead, these regions become fall-back areas to get behind cover for battleships wishing to heal up, destroyers seeking a way into the enemy rear, and so on.\u00a0 The caps themselves, being positioned so tightly within the surrounding terrain, are death-traps for anything other than a stealthy destroyer trying to cap them, unless you\u2019re already in the mid- or end-game and the enemy is known not to have a good firing solution on the area.<\/p>\n<p>The channel on the East side of B cap is of special note, as it makes a handy escape hatch or refuge for destroyers who want to contest or prevent cap of B.\u00a0 Rooting them out usually requires a much closer approach than many big ships want to take, and even if they make the effort the DD can (usually) slip away to the West.\u00a0 This area is also well-protected from gunfire, making distance-shooting of ships in the channel more challenging.<\/p>\n<h4>North Spawn<\/h4>\n<p>North spawn has a couple of choices, both of which are viable.<\/p>\n<p>The main force can grab and hold A with a DD or two, while bigger ships put themselves on overwatch to eliminate enemy DDs that get revealed by the friendlies capping the area.\u00a0 With the exception of one sliver against the island on F6, the enemy has no good cover from heavy ships watching from the North, and even that little area won\u2019t protect from guns on the 4 line or further West (it is also vulnerable to tight torp spreads fired into it, as there is very little room to maneuver).\u00a0 Meanwhile, friendly forces have the small island in E6 and the alleyway out that heads West from E5 to escape from overwhelming enemy fire.\u00a0 A stealthy DD can cap this point and the remainder of the team can prevent it from falling into enemy hands.\u00a0 When following this tactic, if the team has two or more DDs, it makes good sense to dispatch one fast DD (possibly accompanied by a second, or a fast cruiser) to capture or deny B cap while the main fleet focuses its attention on A.<\/p>\n<p>Alternatively, the main fleet can detach and move on B cap, performing a similar operation to that described above for A cap.\u00a0 One or two DDs can remain behind to contest \/ delay A cap while B is secured.\u00a0 This is a very useful tactic as long as the team remembers a critical point:\u00a0 they should not sail South of the narrow section of B cap, instead staying North of this.\u00a0 To go through that gap presents your ship to a (probably broadside) view of the entire enemy team \u2013 who will be all too willing to open fire and sink your ships one at a time as they emerge.<\/p>\n<h4>South Spawn<\/h4>\n<p>Coming up from the South is remarkably similar in nature to that of the North side, with similar deployment options.\u00a0 I won\u2019t go into much detail here, as you can read the North spawn section above and get the same basic message.<\/p>\n<p>Where this map does come up strange is in the number of weird variations the terrain can introduce.<\/p>\n<p><u>Variations:<\/u><\/p>\n<ul>\n<li>Sidelong approach to A cap through the 4-line \u2013 the islands on the 4\/5 border are broken up sufficiently that they can fit even the largest vessels, they are tall enough to block view of a DD, and they are in a perfect position for a ship to suddenly appear on A cap from out of sight. If the opposition on the other side doesn\u2019t have heavies ready to spot your approach, this can be a good surprise.\u00a0 The 1-2-3 line can also be used this way (in randoms, with many more ships on each side, they become a BB\/CA shooting gallery), but are generally too out of the way to matter.<\/li>\n<\/ul>\n<p>Sidelong into B cap from 9 line \u2013 similar to the above, here a DD or CA (I don\u2019t recommend a CA here, but people have pulled it off) takes the gap in the islands on the 8-9 line to appear without warning in B cap.\u00a0 If there are many opposing ships focusing on A cap, this can be very successful\u2026but if they\u2019re over here, your attempt at surprise will melt pretty quickly.\u00a0 The reason I say a DD is better here is because when the channel hits its \u201cY\u201d fork, you have much better speed and maneuverability to get out of the way if enemy fire or torps are inbound.\u00a0 You also have a better chance of pulling this off with low detection radius, which only a few cruisers can brag about.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is probably my personal favorite of all the maps right now (though Shatter is climbing rapidly).\u00a0 This is a North-South oriented map with open seas on the top and bottom, separated by a string of roughly equal large islands &hellip; <a href=\"https:\/\/borkedcode.com\/wp\/?page_id=1096\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":1066,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-1096","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1096","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1096"}],"version-history":[{"count":1,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1096\/revisions"}],"predecessor-version":[{"id":1098,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1096\/revisions\/1098"}],"up":[{"embeddable":true,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1066"}],"wp:attachment":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}