{"id":1076,"date":"2016-04-29T11:54:38","date_gmt":"2016-04-29T09:54:38","guid":{"rendered":"http:\/\/borkedcode.com\/wp\/?page_id=1076"},"modified":"2016-04-29T11:55:01","modified_gmt":"2016-04-29T09:55:01","slug":"battleships","status":"publish","type":"page","link":"https:\/\/borkedcode.com\/wp\/?page_id=1076","title":{"rendered":"Battleships"},"content":{"rendered":"<p>The dominating mountain on the field, the battleship is the royalty of artillery firepower.\u00a0 I have spent a good deal of time instructing people to avoid firing on battleships until absolutely necessary, not because they aren\u2019t valuable targets, but because they are <em>difficult<\/em> ones.\u00a0 Each battleship comprises a hefty percentage of a team\u2019s firepower, and if one can be taken down with minimal effort then by all means proceed \u2013 however, their thick armor and big hit point reserve makes this a very challenging task.\u00a0 On top of this, their ability to repair damage sustained while in battle makes it very wasteful to abort an attack on one before it sinks.<\/p>\n<p>As a battleship captain, your role is to dish out fire and act as the keystone around which your team\u2019s maneuvers will pivot.\u00a0 Many inexperienced captains think their long range equates to a mandate that they sit back and snipe from range \u2013 this is a terrible mistake.\u00a0 Nose-on, a battleship can resist insane amounts of damage, and it is this ability to \u201ctank\u201d damage that your team needs desperately.\u00a0 By soaking up hits, you deprive the enemy of useful salvos that would otherwise go to weaker team members\u2019 vessels, and in doing so you prolong the duration their guns can continue to fire.\u00a0 If you have the luxury of multiple battleships on your team, work out an arrangement where the lead ship can back down after taking 40% of its health in damage and escape the fight to repair this while another ship moves up to the tanking position.\u00a0 While healing your vessel can still fire at range, and hopefully you will be able to locate a reasonably safe position to fire from.\u00a0 If you are alone as a battleship, then your role is to maintain a mid-range profile, 13km-18km from the body of the enemy force, and provide a difficult target to hit while jinking and returning fire as best you\u2019re able.\u00a0 If available, a DD might offer a smokescreen for you to park in and from which you can then launch salvos with relative safety.<\/p>\n<p>It is also worthy of note that the open sea is your friend \u2013 sailing into an archipelago is hanging out a big invitation to every enemy DD and CA captain to pounce on you from around an island with a big bag of torpedoes, and it will end your game really rather quickly.<\/p>\n<p>From a target decision perspective, you also will bend a few rules \u2013 as your reload is on the order of 30+ seconds, every shot you take is of consequence, and you can\u2019t afford to waste them.\u00a0 That said, destroyers should probably only be your target if they are under 10km distance and you know you can hit them.\u00a0 Of course, that also means they are probably getting ready to launch, or already have launched, their torps at you.<\/p>\n<p>Instead, your cruisers (or fighter planes) should be screening ahead of you at 2km-5km range, DDs ahead of them, and your primary targets should be enemy cruisers.\u00a0 Choose one for the fleet\u2019s BBs, and every one of you hit it until it dies.\u00a0 Once all available cruisers are dealt with, start on the easiest-to-kill BB in sight, and repeat.<\/p>\n<p><strong>Early game,<\/strong> a battleship will spend most of its time approaching the chosen cap point and getting guns aligned.\u00a0 Some long-range bombardment will undoubtedly be needed, which might be aided by a spotter plane.\u00a0 You likely won\u2019t be getting into brawling range at this stage, and the best description for what you\u2019ll be doing here is \u201cjockeying for position.\u201d<\/p>\n<p><strong>Mid-game,<\/strong> you\u2019ll begin to steadily advance against separated sections of the enemy fleet with cruisers in the lead, while keeping your captured points under the umbrella of your guns.\u00a0 By now your team has its target priorities set, and you\u2019ll be working on mowing them down one after the other.\u00a0 Remember to <em>always stay on the move<\/em>, as a sneaky DD might be torping you from range or maneuvering for a suicide charge intended to take you out.\u00a0 As your secondary guns usually range 5km+ for lower-tier and 7km+ for upper-tier ships, don\u2019t forget to use CTRL+Clicking on near targets to accelerate their demise.<\/p>\n<p><strong>End-game, <\/strong>if you are winning you\u2019ll be keeping the cap point(s) secure and sailing around them \u2013 <em>not<\/em> pursuing enemy vessels into the nether reaches of the map.\u00a0 While you wait, if you see any enemy vessel exposing itself in an attempt to take your cap, then blow it a new set of doors.<\/p>\n<p>If you are losing, you may be able to help other vessels in your fleet perform an assault \u2013 either by directly participating, or by drawing off enemy vessels in a vain pursuit.\u00a0 As I mentioned above, you shouldn\u2019t go chasing someone off into a corner\u2026but if you have some tunnel-visioned pursuers, you may very well be able to lead them away in a \u201ckiting\u201d maneuver away from the cap points.\u00a0 This may expose those caps to your friendlies, who can then take advantage and potentially turn the game around for you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The dominating mountain on the field, the battleship is the royalty of artillery firepower.\u00a0 I have spent a good deal of time instructing people to avoid firing on battleships until absolutely necessary, not because they aren\u2019t valuable targets, but because &hellip; <a href=\"https:\/\/borkedcode.com\/wp\/?page_id=1076\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":1066,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-1076","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1076"}],"version-history":[{"count":1,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1076\/revisions"}],"predecessor-version":[{"id":1077,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1076\/revisions\/1077"}],"up":[{"embeddable":true,"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/1066"}],"wp:attachment":[{"href":"https:\/\/borkedcode.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}